I was born in the UK and raised in France, and have returned to the UK to pursue my career in Art. I am a keen photographer and am also passionate about film, life drawing and experimental art.
Tuesday, 27 May 2014
Friday, 16 May 2014
WEEK 7 DAY 3 : Editing
For this last day, I showed my tutors my final draft
and my tutor explained to me the small details which I needed to edit. These
consisted mainly with further editing of the sound and so overall I am pleased
with the outcome. I worked extremely hard on this project and it was a
tremendous learning experience. I am contented with it visually and it was
satisfying to see my concept. In the future I would like to try and work more
on the story make it stand out more and test the limits. I took a huge risk
producing my animation in a cartoon style however I am very pleased with it. I
am pleased with the boldness and the colour palette. I would like to experiment
more on sound to further gain more skills and understand sound in more detail
for my future animation projects. I really enjoyed creating this project and I
am none the less happy to see it finally finished.
Tuesday, 13 May 2014
WEEK 7 Day 1: Finalising production, sound and editing
For this final week, for the first couple of days I
worked on filling in the gaps for my animation with different short scenes in
order to give flow to my work. I next exported the flash file and imported it
into ‘Adobe Premiere’ in order to put the final film in order. I had never used
this program before, however, in the past I have used ‘Final Cut Pro’ so it was
quite easy to get the hang of this new software package. Once I had done this,
I recorded lots of different sounds which I would need for each scene and
imported them into Premiere and edited them in order to fit the characters.

Fig 2: Adobe Premiere Editing sound (2014) Authors Own
I found sound extremely hard to
produce. What I found the most difficult about the sound was trying to edit the
sounds so that they didn't sound too realistic, as it wouldn't fit in with my
animation concept. In particular, I struggled to find the perfect voice-over
for the troll as some voices were too high pitched. However, after a great deal
of time and patience editing, I am pleased with my sound results. In the future
I shall try to give myself more time during a project in order to work more on
sound. Sound gives life to the characters and so it is important for it to be
perfect.
Fig 3: Credit Placements (2014) Authors Own
Thursday, 8 May 2014
Week 6 Days 2 & 3: Production
For the remainder of the week I continued animating the difficult scenes
in order to afterwards fill in the gaps. I also sketched out some quick
princess concept drawings to give me an idea of what I would like her character
to look like.
Fig 1: Screenshot showing transparent layers (2014) Authors Own
Fig 2: Opaque stomach Design (2014) Authors Own
Fig 3: Final (2014) Authors Own
Fig 4: Princess Design 1 (2014) Authors Own
Fig 5 : Final Princess Design (2014) Authors Own
Fig 6: Opaque vomit 1 (2014) Authors Own

Fig 7 : Opaque vomit 2 (2014) Authors Own
What I enjoyed the most this week though was designing
the inside of Marcus's stomach. I had never designed something like this before
and straight away I knew what I wanted to produce. A bit like ''The Dog who was
a Cat Inside'' I want the spectator to be able to visualise the inside of
Marcus's stomach. In order to do so I created an extra layer which I made
transparent so that you can see the princess clearly. I really enjoyed this
technique and I know that it is definitively something I would like to recreate
in the future as I find it really effective.
Fig 1: Screenshot showing transparent layers (2014) Authors Own
Fig 2: Opaque stomach Design (2014) Authors Own
Fig 3: Final (2014) Authors Own
I also went on to computer designing
the princess in order to begin animating her and adding her into different
scenes. I wasn't too keen on the idea of designing a princess because princesses
are stereotypically the same; as compared to monsters which are all different
one to another. I tried to give her a little bit of a difference by giving her
red hair and a crooked crown. I was generally pleased with the outcome as I
imagined it coming out worse.
Fig 4: Princess Design 1 (2014) Authors Own
Fig 5 : Final Princess Design (2014) Authors Own
Another aspect of my animation which I really enjoyed
creating was the vomiting scene. I really liked playing around with transparency
and thought it would be fun to have see-through monster vomit as we would be
able to distinguish the princess clearly.
Fig 6: Opaque vomit 1 (2014) Authors Own

Fig 7 : Opaque vomit 2 (2014) Authors Own
Monday, 5 May 2014
Week 6 Day 1 : Production
I made a plan for the up-coming next two weeks which
consisted of finishing the most difficult scenes in the first week, followed by
the easier scenes. I would work on creating the sounds for my animation in the
final few days.

Fig 1: Experimenting with Bone Structure (2014) Authors Own

Fig 2 : Eating Scene Screenshot (2014) Authors Own
Fig 3: Metamorphosis Scene Screenshot (2014) Authors Own

Fig 4: Marcus Walking Forward Draft (2014) Authors Own
Over the weekend I started to animate some of the most drastic
scenes such as the metamorphosis and eating scene. I thought that these were
quite hard to animate as in my opinion as they focused on facial expressions.
Strangely I found it easier to animate the characters bodies rather than their
facial expressions. However it is the facial expressions is what mainly gives
life to each character.
Also I realised that I made a huge mistake while I was creating
the Marcus character designs when I created an arm I made it as one whole
symbol and so I could not animate it properly. I didn't realise that when you
create a character you need to follow the human anatomy and so have 3 different
joints for an arm in order for it to move properly. I then had to recreate
different parts of Marcus' body such as the arms and legs. I have learnt from
this time consuming mistake and I shall never do it again.
I also experimented using the bone structure tool to see if I
could animate my character that way. I was not pleased with the result because
the way the character moved didn't align with my notion of his character. It
was too smooth and I wanted him to move in a more jagged way. I decided to
animate him the longer way which meant that I would be more satisfied with my
end result and pleased with the way in which he moves.

Fig 1: Experimenting with Bone Structure (2014) Authors Own

Fig 2 : Eating Scene Screenshot (2014) Authors Own
Fig 3: Metamorphosis Scene Screenshot (2014) Authors Own

Fig 4: Marcus Walking Forward Draft (2014) Authors Own
Subscribe to:
Posts (Atom)













