Over the weekend I started to animate some of the most drastic
scenes such as the metamorphosis and eating scene. I thought that these were
quite hard to animate as in my opinion as they focused on facial expressions.
Strangely I found it easier to animate the characters bodies rather than their
facial expressions. However it is the facial expressions is what mainly gives
life to each character.
Also I realised that I made a huge mistake while I was creating
the Marcus character designs when I created an arm I made it as one whole
symbol and so I could not animate it properly. I didn't realise that when you
create a character you need to follow the human anatomy and so have 3 different
joints for an arm in order for it to move properly. I then had to recreate
different parts of Marcus' body such as the arms and legs. I have learnt from
this time consuming mistake and I shall never do it again.
I also experimented using the bone structure tool to see if I
could animate my character that way. I was not pleased with the result because
the way the character moved didn't align with my notion of his character. It
was too smooth and I wanted him to move in a more jagged way. I decided to
animate him the longer way which meant that I would be more satisfied with my
end result and pleased with the way in which he moves.

Fig 1: Experimenting with Bone Structure (2014) Authors Own

Fig 2 : Eating Scene Screenshot (2014) Authors Own
Fig 3: Metamorphosis Scene Screenshot (2014) Authors Own

Fig 4: Marcus Walking Forward Draft (2014) Authors Own

No comments:
Post a Comment