Journal of an Art Student
I was born in the UK and raised in France, and have returned to the UK to pursue my career in Art. I am a keen photographer and am also passionate about film, life drawing and experimental art.
Tuesday, 27 May 2014
Friday, 16 May 2014
WEEK 7 DAY 3 : Editing
For this last day, I showed my tutors my final draft
and my tutor explained to me the small details which I needed to edit. These
consisted mainly with further editing of the sound and so overall I am pleased
with the outcome. I worked extremely hard on this project and it was a
tremendous learning experience. I am contented with it visually and it was
satisfying to see my concept. In the future I would like to try and work more
on the story make it stand out more and test the limits. I took a huge risk
producing my animation in a cartoon style however I am very pleased with it. I
am pleased with the boldness and the colour palette. I would like to experiment
more on sound to further gain more skills and understand sound in more detail
for my future animation projects. I really enjoyed creating this project and I
am none the less happy to see it finally finished.
Tuesday, 13 May 2014
WEEK 7 Day 1: Finalising production, sound and editing
For this final week, for the first couple of days I
worked on filling in the gaps for my animation with different short scenes in
order to give flow to my work. I next exported the flash file and imported it
into ‘Adobe Premiere’ in order to put the final film in order. I had never used
this program before, however, in the past I have used ‘Final Cut Pro’ so it was
quite easy to get the hang of this new software package. Once I had done this,
I recorded lots of different sounds which I would need for each scene and
imported them into Premiere and edited them in order to fit the characters.

Fig 2: Adobe Premiere Editing sound (2014) Authors Own
I found sound extremely hard to
produce. What I found the most difficult about the sound was trying to edit the
sounds so that they didn't sound too realistic, as it wouldn't fit in with my
animation concept. In particular, I struggled to find the perfect voice-over
for the troll as some voices were too high pitched. However, after a great deal
of time and patience editing, I am pleased with my sound results. In the future
I shall try to give myself more time during a project in order to work more on
sound. Sound gives life to the characters and so it is important for it to be
perfect.
Fig 3: Credit Placements (2014) Authors Own
Thursday, 8 May 2014
Week 6 Days 2 & 3: Production
For the remainder of the week I continued animating the difficult scenes
in order to afterwards fill in the gaps. I also sketched out some quick
princess concept drawings to give me an idea of what I would like her character
to look like.
Fig 1: Screenshot showing transparent layers (2014) Authors Own
Fig 2: Opaque stomach Design (2014) Authors Own
Fig 3: Final (2014) Authors Own
Fig 4: Princess Design 1 (2014) Authors Own
Fig 5 : Final Princess Design (2014) Authors Own
Fig 6: Opaque vomit 1 (2014) Authors Own

Fig 7 : Opaque vomit 2 (2014) Authors Own
What I enjoyed the most this week though was designing
the inside of Marcus's stomach. I had never designed something like this before
and straight away I knew what I wanted to produce. A bit like ''The Dog who was
a Cat Inside'' I want the spectator to be able to visualise the inside of
Marcus's stomach. In order to do so I created an extra layer which I made
transparent so that you can see the princess clearly. I really enjoyed this
technique and I know that it is definitively something I would like to recreate
in the future as I find it really effective.
Fig 1: Screenshot showing transparent layers (2014) Authors Own
Fig 2: Opaque stomach Design (2014) Authors Own
Fig 3: Final (2014) Authors Own
I also went on to computer designing
the princess in order to begin animating her and adding her into different
scenes. I wasn't too keen on the idea of designing a princess because princesses
are stereotypically the same; as compared to monsters which are all different
one to another. I tried to give her a little bit of a difference by giving her
red hair and a crooked crown. I was generally pleased with the outcome as I
imagined it coming out worse.
Fig 4: Princess Design 1 (2014) Authors Own
Fig 5 : Final Princess Design (2014) Authors Own
Another aspect of my animation which I really enjoyed
creating was the vomiting scene. I really liked playing around with transparency
and thought it would be fun to have see-through monster vomit as we would be
able to distinguish the princess clearly.
Fig 6: Opaque vomit 1 (2014) Authors Own

Fig 7 : Opaque vomit 2 (2014) Authors Own
Monday, 5 May 2014
Week 6 Day 1 : Production
I made a plan for the up-coming next two weeks which
consisted of finishing the most difficult scenes in the first week, followed by
the easier scenes. I would work on creating the sounds for my animation in the
final few days.

Fig 1: Experimenting with Bone Structure (2014) Authors Own

Fig 2 : Eating Scene Screenshot (2014) Authors Own
Fig 3: Metamorphosis Scene Screenshot (2014) Authors Own

Fig 4: Marcus Walking Forward Draft (2014) Authors Own
Over the weekend I started to animate some of the most drastic
scenes such as the metamorphosis and eating scene. I thought that these were
quite hard to animate as in my opinion as they focused on facial expressions.
Strangely I found it easier to animate the characters bodies rather than their
facial expressions. However it is the facial expressions is what mainly gives
life to each character.
Also I realised that I made a huge mistake while I was creating
the Marcus character designs when I created an arm I made it as one whole
symbol and so I could not animate it properly. I didn't realise that when you
create a character you need to follow the human anatomy and so have 3 different
joints for an arm in order for it to move properly. I then had to recreate
different parts of Marcus' body such as the arms and legs. I have learnt from
this time consuming mistake and I shall never do it again.
I also experimented using the bone structure tool to see if I
could animate my character that way. I was not pleased with the result because
the way the character moved didn't align with my notion of his character. It
was too smooth and I wanted him to move in a more jagged way. I decided to
animate him the longer way which meant that I would be more satisfied with my
end result and pleased with the way in which he moves.

Fig 1: Experimenting with Bone Structure (2014) Authors Own

Fig 2 : Eating Scene Screenshot (2014) Authors Own
Fig 3: Metamorphosis Scene Screenshot (2014) Authors Own

Fig 4: Marcus Walking Forward Draft (2014) Authors Own
Tuesday, 29 April 2014
Week 5 Day 2 & 3: Story
As far as the story goes, I sat down for hours and tried to figure
out which struggles Marcus should have. This is my final outcome for my story:
Marcus is a lonely troll whom isn't part of any social group. He
roams around his lonely world and encounters a Princess with whom he tries to
communicate with. They quickly understand that they speak different languages
and cannot converse at all. Marcus gets frustrated and gobbles up the princess.
The princess is stuck in his stomach. Marcus continues his journey and next
encounters people who make fun of him for his physique as he is different and
looks like nobody else. The princess realises this and feels his pain. The more
upset Marcus gets, the tighter his stomach gets which is a struggle for the
princess as she cannot move. Marcus feels even more shunned and sobs in a
corner. All of a sudden walls start caving in and Marcus is caught in between
two walls which enclose him and continue to squash him. In particular Marcus’
stomach is crushed so much that he vomits, allowing the princess to come out
and climb over him to get to the top of the wall. Once she is up there, the
princess helps Marcus to safety. She ends up saving Marcus and they walk off
hand in hand. Marcus has made a new friend and therefore has somewhat
integrated for the first time.
This idea is quite far-fetched but I wanted to represent my
concept in a fun way and for it to be visually quite different. For this story
I want to focus mainly on the character’s movement and relationship. I want to
be able to see Marcus's world and so I am creating an environment with no
background details, only a plain colour so that it symbolises Marcus's
loneliness and cultural emptiness. There are no items which relate to his past
or future, only the present moment which is represented through the characters
aesthetic.
Once I had constructed my story I made a rough storyboard.
Monday, 28 April 2014
Week 5 Day 1: Experimentation : Walk Cycle
Over the weekend I worked on creating a walk cycle for my character
Marcus. I thought about the way in which he would move around. I thought that
if his hand/arms dragged on the floor it would give him more character.
Fig 1 : Marcus Walk Cyle (2014) Authors Own
Fig 2 : Marcus Walk Cycle Stills (2014) Authors Own
I also thought about my story. I listed all of the things which I
learnt from my own personal experience which I wanted to include into the story
idea. These elements were:
- Learn how to stand up for myself
- Open mind
- Stronger person
- Fiercer
- Learn to accept yourself even if you are different to others
- develop a cultural understanding and compassion towards others.
- These elements are gained only through experience with different
kinds of people and from being the odd one out.
- As I've grown older, I've learnt to embrace this individuality
and accept myself for who I am and where I come from.
I then wrote down different potential storylines and different
struggles as of which Marcus could encounter. What I found difficult about this
part was the fact that I wanted to represent a concept/idea and I wasn't too
sure how to convert it into a story. I think that this was the most difficult
part of the Final Major Project that I encountered.
Tuesday, 22 April 2014
Week 4 Day 2 & 3: Concept Art and Character Design
For this week I decided to start thinking about the characters for
my story, and in particular what they would look like. At the beginning of the
FMP I conducted a lot of research on concept art and various character designs
from different films.
I concluded that I wanted to create my animation on flash and so I
began designing a variety of characters. I tried different styles however I was
not happy with the first style I developed and so I started to look at other
animation styles. In particular, the more cartoon style which I thought would
be fun to create. It may not sound like such a risk, however for me as a drawer
I tend to draw quite messily and sketchy. Using this kind of style, I had to
decide on one bold line which is completely different to what I usually
produce. I found this extremely difficult and time consuming, however I was
pleased with the results.
Monday, 21 April 2014
Week 4 Day 1 : Post Preduction
For the beginning of the week I commenced by writing down every single
animation idea I could think of linked to my theme. I came up with ten
different ideas as of which I then started to develop and see if I could link a
couple of them together to create more rounded stories. However, once I had
done this, one idea in particular stood out: The idea of two different people
from different countries trying to communicate in different languages and just
ending up screaming and shouting at each other in different languages. This
idea made me think of Jan Svankmajer's animation work in particular his 'Dimensions
of Dialogue' piece where the characters eat each other and spit each other out
again.
I would love to be able to recreate this
idea on flash. I also had the idea that these characters could 'tune' into each
other like a radio or television to be able to find the same wavelength to
communicate however this doesn't work and they just keep changing languages
struggling to connect.
I carried on watching a couple of
animations on video in order to be inspired by different animation style ideas.
In particular I absolutely loved 'My day' (2008) by Eamonn O Neill. ( http://vimeo.com/6253749 )
![]() |
| Fig 2 : My Day (2008) Eamonn O Neill |
What I liked mostly about this animation was the look and feel; the
2D and watercolour design. I loved the aggressiveness put into this animation
which is what made it original. A lot of it came from the character. I admired
the framing and change in proportions of each character to symbolise how they
feel and to accentuate the theme of personal space. The story is easy to relate
to. The situation of the man in the bus has surely happened to most of us
before. What I found interesting was the way that the situation was placed in a
public space, however through the different frames it feels placed in a private
space. This piece inspires me to accentuate lots of different frames in my
animation in order to show my story more. I think it will also help get convey
the notion of frustration to the spectator.
Tuesday, 15 April 2014
Week 3 Day 1& 2 : Bank Monday and Crits
Because of the Easter weekend and the bank holiday the weekly
crits changed to the Tuesday. These crits consisted of checking our blog and the
research work we had gathered together for our final major projects.
After all of my research work my ideas started to change. I
honestly had thought about my first idea so much that I started to not like it
at all. The creative week helped me to think of different ideas and take a step
back from my project which I really needed to do. I went back to the basics and
started to think about HOW to integrate and what you need in order to
integrate. For me the major points of integration are communication: language,
body language and culture. I decided that I really wanted to focus on these
points and also the feelings you have while integrating. I want my animation to
send a message to the spectator which is that we all need to integrate however
the process of integration can be a frustrating and long process; sometimes
it's never ending.
Instead of creating a whole entire story I thought it would be
more fun to create a short sequence and keep my animation simple.
During this week I saw two different films: '' Planet 51'' (2009)
and Spirited Away (2001) Studio Ghibli as I want to visit their film festival
at the British Film Institute next week.
![]() |
| Fig 1 : Planet 51 Collage (2013) Authors Own |
This film is based around the theme of integration. The idea that
humans are the aliens and that the aliens are good. What I enjoyed the most
about this film was the fact that the aliens had their own lives and that we
view how they live in a humanized world. They own alien dogs, alien cars and
they have their own culture which I found interesting and amusing to discover.
It gave me a whole new point of view on our own culture and world. The aliens
have their own different types of personalities and what I found intriguing
about this inversed situation is the negative view on the humans that the
aliens attributed to us. I was fascinated by the inversed idea of this film
however I did not like the story. Throughout the film, the interaction between
the main alien character and the human, we view a share of culture which links
in perfectly with my theme.
![]() |
| Fig 2 : Spirited Away Collage (2014) Authors Own |
I had seen this film as a child and so I thought it would be
interesting to see it again. I thoroughly enjoyed this film. I found the
animation astonishing and I am in awe at the storyline. This film links in with
my theme through the way that they have integrated Japanese culture into this
animation through the bathhouse and the idea of spirits, also the main
character Chihiro has to integrate into this whole new world full of spirits in
able to stay alive and save her parents. At the beginning of her forced
integration she is miserable, however little by little she discovers new people
and learns how to behave like the spirits. She learns their culture in order to
survive. Throughout the film she becomes happier. Chihiro becomes stronger and
a more rounded character throughout the film development, as of which we could
compare to a real life person integrating into a new country.
Subscribe to:
Posts (Atom)




















.jpg)
