Friday, 16 May 2014

WEEK 7 DAY 3 : Editing

For this last day, I showed my tutors my final draft and my tutor explained to me the small details which I needed to edit. These consisted mainly with further editing of the sound and so overall I am pleased with the outcome. I worked extremely hard on this project and it was a tremendous learning experience. I am contented with it visually and it was satisfying to see my concept. In the future I would like to try and work more on the story make it stand out more and test the limits. I took a huge risk producing my animation in a cartoon style however I am very pleased with it. I am pleased with the boldness and the colour palette. I would like to experiment more on sound to further gain more skills and understand sound in more detail for my future animation projects. I really enjoyed creating this project and I am none the less happy to see it finally finished. 






Tuesday, 13 May 2014

WEEK 7 Day 1: Finalising production, sound and editing

For this final week, for the first couple of days I worked on filling in the gaps for my animation with different short scenes in order to give flow to my work. I next exported the flash file and imported it into ‘Adobe Premiere’ in order to put the final film in order. I had never used this program before, however, in the past I have used ‘Final Cut Pro’ so it was quite easy to get the hang of this new software package. Once I had done this, I recorded lots of different sounds which I would need for each scene and imported them into Premiere and edited them in order to fit the characters.






















Fig 1: Adobe Premiere Editing (2014) Authors Own






















Fig 2: Adobe Premiere Editing sound (2014) Authors Own


I found sound extremely hard to produce. What I found the most difficult about the sound was trying to edit the sounds so that they didn't sound too realistic, as it wouldn't fit in with my animation concept. In particular, I struggled to find the perfect voice-over for the troll as some voices were too high pitched. However, after a great deal of time and patience editing, I am pleased with my sound results. In the future I shall try to give myself more time during a project in order to work more on sound. Sound gives life to the characters and so it is important for it to be perfect.

I then added my credits and title ‘Marcus Lost in Trollslation’ to finalise my project. I decided I wanted the credits inside of the film and so I overlaid them over my animation piece using ‘Premiere’.























Fig 3: Credit Placements (2014) Authors Own

Thursday, 8 May 2014

Week 6 Days 2 & 3: Production

For the remainder of the week I continued animating the difficult scenes in order to afterwards fill in the gaps. I also sketched out some quick princess concept drawings to give me an idea of what I would like her character to look like.

What I enjoyed the most this week though was designing the inside of Marcus's stomach. I had never designed something like this before and straight away I knew what I wanted to produce. A bit like ''The Dog who was a Cat Inside'' I want the spectator to be able to visualise the inside of Marcus's stomach. In order to do so I created an extra layer which I made transparent so that you can see the princess clearly. I really enjoyed this technique and I know that it is definitively something I would like to recreate in the future as I find it really effective.





















Fig 1: Screenshot showing transparent layers (2014) Authors Own






















Fig 2: Opaque stomach Design (2014) Authors Own






















Fig 3: Final (2014) Authors Own


I also went on to computer designing the princess in order to begin animating her and adding her into different scenes. I wasn't too keen on the idea of designing a princess because princesses are stereotypically the same; as compared to monsters which are all different one to another. I tried to give her a little bit of a difference by giving her red hair and a crooked crown. I was generally pleased with the outcome as I imagined it coming out worse.





















Fig 4: Princess Design 1 (2014) Authors Own






















Fig 5 : Final Princess Design (2014) Authors Own


Another aspect of my animation which I really enjoyed creating was the vomiting scene. I really liked playing around with transparency and thought it would be fun to have see-through monster vomit as we would be able to distinguish the princess clearly.






















Fig 6: Opaque vomit 1 (2014) Authors Own






















Fig 7 : Opaque vomit 2 (2014) Authors Own




Monday, 5 May 2014

Week 6 Day 1 : Production

  I made a plan for the up-coming next two weeks which consisted of finishing the most difficult scenes in the first week, followed by the easier scenes. I would work on creating the sounds for my animation in the final few days.

Over the weekend I started to animate some of the most drastic scenes such as the metamorphosis and eating scene. I thought that these were quite hard to animate as in my opinion as they focused on facial expressions. Strangely I found it easier to animate the characters bodies rather than their facial expressions. However it is the facial expressions is what mainly gives life to each character.

Also I realised that I made a huge mistake while I was creating the Marcus character designs when I created an arm I made it as one whole symbol and so I could not animate it properly. I didn't realise that when you create a character you need to follow the human anatomy and so have 3 different joints for an arm in order for it to move properly. I then had to recreate different parts of Marcus' body such as the arms and legs. I have learnt from this time consuming mistake and I shall never do it again.

I also experimented using the bone structure tool to see if I could animate my character that way. I was not pleased with the result because the way the character moved didn't align with my notion of his character. It was too smooth and I wanted him to move in a more jagged way. I decided to animate him the longer way which meant that I would be more satisfied with my end result and pleased with the way in which he moves.























Fig 1: Experimenting with Bone Structure (2014) Authors Own























Fig 2 : Eating Scene Screenshot (2014) Authors Own























Fig 3: Metamorphosis Scene Screenshot (2014) Authors Own 

























Fig 4: Marcus Walking Forward Draft (2014) Authors Own 

Tuesday, 29 April 2014

Week 5 Day 2 & 3: Story

As far as the story goes, I sat down for hours and tried to figure out which struggles Marcus should have. This is my final outcome for my story:

Marcus is a lonely troll whom isn't part of any social group. He roams around his lonely world and encounters a Princess with whom he tries to communicate with. They quickly understand that they speak different languages and cannot converse at all. Marcus gets frustrated and gobbles up the princess. The princess is stuck in his stomach. Marcus continues his journey and next encounters people who make fun of him for his physique as he is different and looks like nobody else. The princess realises this and feels his pain. The more upset Marcus gets, the tighter his stomach gets which is a struggle for the princess as she cannot move. Marcus feels even more shunned and sobs in a corner. All of a sudden walls start caving in and Marcus is caught in between two walls which enclose him and continue to squash him. In particular Marcus’ stomach is crushed so much that he vomits, allowing the princess to come out and climb over him to get to the top of the wall. Once she is up there, the princess helps Marcus to safety. She ends up saving Marcus and they walk off hand in hand. Marcus has made a new friend and therefore has somewhat integrated for the first time.

This idea is quite far-fetched but I wanted to represent my concept in a fun way and for it to be visually quite different. For this story I want to focus mainly on the character’s movement and relationship. I want to be able to see Marcus's world and so I am creating an environment with no background details, only a plain colour so that it symbolises Marcus's loneliness and cultural emptiness. There are no items which relate to his past or future, only the present moment which is represented through the characters aesthetic.



Once I had constructed my story I made a rough storyboard.

Monday, 28 April 2014

Week 5 Day 1: Experimentation : Walk Cycle


Over the weekend I worked on creating a walk cycle for my character Marcus. I thought about the way in which he would move around. I thought that if his hand/arms dragged on the floor it would give him more character.

Fig 1 : Marcus Walk Cyle (2014) Authors Own 





Fig 2 : Marcus Walk Cycle Stills (2014) Authors Own

I also thought about my story. I listed all of the things which I learnt from my own personal experience which I wanted to include into the story idea. These elements were:
- Learn how to stand up for myself
- Open mind
- Stronger person
- Fiercer
- Learn to accept yourself even if you are different to others
- develop a cultural understanding and compassion towards others.
- These elements are gained only through experience with different kinds of people and from being the odd one out.
- As I've grown older, I've learnt to embrace this individuality and accept myself for who I am and where I come from.

I then wrote down different potential storylines and different struggles as of which Marcus could encounter. What I found difficult about this part was the fact that I wanted to represent a concept/idea and I wasn't too sure how to convert it into a story. I think that this was the most difficult part of the Final Major Project that I encountered.



Tuesday, 22 April 2014

Week 4 Day 2 & 3: Concept Art and Character Design

For this week I decided to start thinking about the characters for my story, and in particular what they would look like. At the beginning of the FMP I conducted a lot of research on concept art and various character designs from different films.


I concluded that I wanted to create my animation on flash and so I began designing a variety of characters. I tried different styles however I was not happy with the first style I developed and so I started to look at other animation styles. In particular, the more cartoon style which I thought would be fun to create. It may not sound like such a risk, however for me as a drawer I tend to draw quite messily and sketchy. Using this kind of style, I had to decide on one bold line which is completely different to what I usually produce. I found this extremely difficult and time consuming, however I was pleased with the results.



                                                                                                                  
Fig 1 : First attempt at character designs (2014) Authors Own

For this character style sheet I was not pleased with it as I found it too flat and the colours used weren't bold enough. These characters did not stand out nor do they have much personality. I looked through my character concept research over again and considered further different styles. I found that I could enhance the character by creating it with black outlines. This made the colours stand out more.


                Fig 2 : Concept Character Design (2014) Authors Own


I was quite happy with the outcome of the animation style for this character although I didn’t feel that the character itself was appropriate for my story. I experimented with different faces for this character; I stretched, scaled, drew over and used my imagination to create different looking faces. I was intrigued by the face on the bottom far right as it didn't look as human-like as the others. I thought to myself that maybe my main character can be something else than human however I need to find a way for the spectator to relate to the non-human character. 


I went ahead and thought of all the different things that this person could be, relating to its physique. I liked the idea of this character being a troll and so I went ahead and created another character design for him. 




Fig 3 : Concept Character Design Troll (2014) Authors Own


On Tuesday, I received feedback from my Tutor who told me that this character resembled too much to Yoda. I hadn't realised it until he told me and so straight away I thought of the ways in which I could modify it. I did some research on trolls and what they wear. I decided to make the character taller and wear trousers instead of a cape. The character soon became de-Yodalised!



Fig 4: Final Character Design: Marcus (2014) Authors Own


This turned out to be my final design as to which I spent hours on, however it was worth every hour and I am extremely happy with the outcome. I am excited to begin animating Marcus the troll. 

Monday, 21 April 2014

Week 4 Day 1 : Post Preduction


For the beginning of the week I commenced by writing down every single animation idea I could think of linked to my theme. I came up with ten different ideas as of which I then started to develop and see if I could link a couple of them together to create more rounded stories. However, once I had done this, one idea in particular stood out: The idea of two different people from different countries trying to communicate in different languages and just ending up screaming and shouting at each other in different languages. This idea made me think of Jan Svankmajer's animation work in particular his 'Dimensions of Dialogue' piece where the characters eat each other and spit each other out again. 



I would love to be able to recreate this idea on flash. I also had the idea that these characters could 'tune' into each other like a radio or television to be able to find the same wavelength to communicate however this doesn't work and they just keep changing languages struggling to connect.
 I carried on watching a couple of animations on video in order to be inspired by different animation style ideas. In particular I absolutely loved 'My day' (2008) by Eamonn O Neill. ( http://vimeo.com/6253749  )

Fig 2 : My Day (2008) Eamonn O  Neill






































What I liked mostly about this animation was the look and feel; the 2D and watercolour design. I loved the aggressiveness put into this animation which is what made it original. A lot of it came from the character. I admired the framing and change in proportions of each character to symbolise how they feel and to accentuate the theme of personal space. The story is easy to relate to. The situation of the man in the bus has surely happened to most of us before. What I found interesting was the way that the situation was placed in a public space, however through the different frames it feels placed in a private space. This piece inspires me to accentuate lots of different frames in my animation in order to show my story more. I think it will also help get convey the notion of frustration to the spectator.

Tuesday, 15 April 2014

Week 3 Day 1& 2 : Bank Monday and Crits

Because of the Easter weekend and the bank holiday the weekly crits changed to the Tuesday. These crits consisted of checking our blog and the research work we had gathered together for our final major projects.

After all of my research work my ideas started to change. I honestly had thought about my first idea so much that I started to not like it at all. The creative week helped me to think of different ideas and take a step back from my project which I really needed to do. I went back to the basics and started to think about HOW to integrate and what you need in order to integrate. For me the major points of integration are communication: language, body language and culture. I decided that I really wanted to focus on these points and also the feelings you have while integrating. I want my animation to send a message to the spectator which is that we all need to integrate however the process of integration can be a frustrating and long process; sometimes it's never ending.

Instead of creating a whole entire story I thought it would be more fun to create a short sequence and keep my animation simple.


During this week I saw two different films: '' Planet 51'' (2009) and Spirited Away (2001) Studio Ghibli as I want to visit their film festival at the British Film Institute next week.

Fig 1 : Planet 51 Collage (2013) Authors Own
























This film is based around the theme of integration. The idea that humans are the aliens and that the aliens are good. What I enjoyed the most about this film was the fact that the aliens had their own lives and that we view how they live in a humanized world. They own alien dogs, alien cars and they have their own culture which I found interesting and amusing to discover. It gave me a whole new point of view on our own culture and world. The aliens have their own different types of personalities and what I found intriguing about this inversed situation is the negative view on the humans that the aliens attributed to us. I was fascinated by the inversed idea of this film however I did not like the story. Throughout the film, the interaction between the main alien character and the human, we view a share of culture which links in perfectly with my theme.

Fig 2 : Spirited Away Collage (2014) Authors Own










I had seen this film as a child and so I thought it would be interesting to see it again. I thoroughly enjoyed this film. I found the animation astonishing and I am in awe at the storyline. This film links in with my theme through the way that they have integrated Japanese culture into this animation through the bathhouse and the idea of spirits, also the main character Chihiro has to integrate into this whole new world full of spirits in able to stay alive and save her parents. At the beginning of her forced integration she is miserable, however little by little she discovers new people and learns how to behave like the spirits. She learns their culture in order to survive. Throughout the film she becomes happier. Chihiro becomes stronger and a more rounded character throughout the film development, as of which we could compare to a real life person integrating into a new country.