I was born in the UK and raised in France, and have returned to the UK to pursue my career in Art. I am a keen photographer and am also passionate about film, life drawing and experimental art.
Tuesday, 27 May 2014
Friday, 16 May 2014
WEEK 7 DAY 3 : Editing
For this last day, I showed my tutors my final draft
and my tutor explained to me the small details which I needed to edit. These
consisted mainly with further editing of the sound and so overall I am pleased
with the outcome. I worked extremely hard on this project and it was a
tremendous learning experience. I am contented with it visually and it was
satisfying to see my concept. In the future I would like to try and work more
on the story make it stand out more and test the limits. I took a huge risk
producing my animation in a cartoon style however I am very pleased with it. I
am pleased with the boldness and the colour palette. I would like to experiment
more on sound to further gain more skills and understand sound in more detail
for my future animation projects. I really enjoyed creating this project and I
am none the less happy to see it finally finished.
Tuesday, 13 May 2014
WEEK 7 Day 1: Finalising production, sound and editing
For this final week, for the first couple of days I
worked on filling in the gaps for my animation with different short scenes in
order to give flow to my work. I next exported the flash file and imported it
into ‘Adobe Premiere’ in order to put the final film in order. I had never used
this program before, however, in the past I have used ‘Final Cut Pro’ so it was
quite easy to get the hang of this new software package. Once I had done this,
I recorded lots of different sounds which I would need for each scene and
imported them into Premiere and edited them in order to fit the characters.

Fig 2: Adobe Premiere Editing sound (2014) Authors Own
I found sound extremely hard to
produce. What I found the most difficult about the sound was trying to edit the
sounds so that they didn't sound too realistic, as it wouldn't fit in with my
animation concept. In particular, I struggled to find the perfect voice-over
for the troll as some voices were too high pitched. However, after a great deal
of time and patience editing, I am pleased with my sound results. In the future
I shall try to give myself more time during a project in order to work more on
sound. Sound gives life to the characters and so it is important for it to be
perfect.
Fig 3: Credit Placements (2014) Authors Own
Thursday, 8 May 2014
Week 6 Days 2 & 3: Production
For the remainder of the week I continued animating the difficult scenes
in order to afterwards fill in the gaps. I also sketched out some quick
princess concept drawings to give me an idea of what I would like her character
to look like.
Fig 1: Screenshot showing transparent layers (2014) Authors Own
Fig 2: Opaque stomach Design (2014) Authors Own
Fig 3: Final (2014) Authors Own
Fig 4: Princess Design 1 (2014) Authors Own
Fig 5 : Final Princess Design (2014) Authors Own
Fig 6: Opaque vomit 1 (2014) Authors Own

Fig 7 : Opaque vomit 2 (2014) Authors Own
What I enjoyed the most this week though was designing
the inside of Marcus's stomach. I had never designed something like this before
and straight away I knew what I wanted to produce. A bit like ''The Dog who was
a Cat Inside'' I want the spectator to be able to visualise the inside of
Marcus's stomach. In order to do so I created an extra layer which I made
transparent so that you can see the princess clearly. I really enjoyed this
technique and I know that it is definitively something I would like to recreate
in the future as I find it really effective.
Fig 1: Screenshot showing transparent layers (2014) Authors Own
Fig 2: Opaque stomach Design (2014) Authors Own
Fig 3: Final (2014) Authors Own
I also went on to computer designing
the princess in order to begin animating her and adding her into different
scenes. I wasn't too keen on the idea of designing a princess because princesses
are stereotypically the same; as compared to monsters which are all different
one to another. I tried to give her a little bit of a difference by giving her
red hair and a crooked crown. I was generally pleased with the outcome as I
imagined it coming out worse.
Fig 4: Princess Design 1 (2014) Authors Own
Fig 5 : Final Princess Design (2014) Authors Own
Another aspect of my animation which I really enjoyed
creating was the vomiting scene. I really liked playing around with transparency
and thought it would be fun to have see-through monster vomit as we would be
able to distinguish the princess clearly.
Fig 6: Opaque vomit 1 (2014) Authors Own

Fig 7 : Opaque vomit 2 (2014) Authors Own
Monday, 5 May 2014
Week 6 Day 1 : Production
I made a plan for the up-coming next two weeks which
consisted of finishing the most difficult scenes in the first week, followed by
the easier scenes. I would work on creating the sounds for my animation in the
final few days.

Fig 1: Experimenting with Bone Structure (2014) Authors Own

Fig 2 : Eating Scene Screenshot (2014) Authors Own
Fig 3: Metamorphosis Scene Screenshot (2014) Authors Own

Fig 4: Marcus Walking Forward Draft (2014) Authors Own
Over the weekend I started to animate some of the most drastic
scenes such as the metamorphosis and eating scene. I thought that these were
quite hard to animate as in my opinion as they focused on facial expressions.
Strangely I found it easier to animate the characters bodies rather than their
facial expressions. However it is the facial expressions is what mainly gives
life to each character.
Also I realised that I made a huge mistake while I was creating
the Marcus character designs when I created an arm I made it as one whole
symbol and so I could not animate it properly. I didn't realise that when you
create a character you need to follow the human anatomy and so have 3 different
joints for an arm in order for it to move properly. I then had to recreate
different parts of Marcus' body such as the arms and legs. I have learnt from
this time consuming mistake and I shall never do it again.
I also experimented using the bone structure tool to see if I
could animate my character that way. I was not pleased with the result because
the way the character moved didn't align with my notion of his character. It
was too smooth and I wanted him to move in a more jagged way. I decided to
animate him the longer way which meant that I would be more satisfied with my
end result and pleased with the way in which he moves.

Fig 1: Experimenting with Bone Structure (2014) Authors Own

Fig 2 : Eating Scene Screenshot (2014) Authors Own
Fig 3: Metamorphosis Scene Screenshot (2014) Authors Own

Fig 4: Marcus Walking Forward Draft (2014) Authors Own
Tuesday, 29 April 2014
Week 5 Day 2 & 3: Story
As far as the story goes, I sat down for hours and tried to figure
out which struggles Marcus should have. This is my final outcome for my story:
Marcus is a lonely troll whom isn't part of any social group. He
roams around his lonely world and encounters a Princess with whom he tries to
communicate with. They quickly understand that they speak different languages
and cannot converse at all. Marcus gets frustrated and gobbles up the princess.
The princess is stuck in his stomach. Marcus continues his journey and next
encounters people who make fun of him for his physique as he is different and
looks like nobody else. The princess realises this and feels his pain. The more
upset Marcus gets, the tighter his stomach gets which is a struggle for the
princess as she cannot move. Marcus feels even more shunned and sobs in a
corner. All of a sudden walls start caving in and Marcus is caught in between
two walls which enclose him and continue to squash him. In particular Marcus’
stomach is crushed so much that he vomits, allowing the princess to come out
and climb over him to get to the top of the wall. Once she is up there, the
princess helps Marcus to safety. She ends up saving Marcus and they walk off
hand in hand. Marcus has made a new friend and therefore has somewhat
integrated for the first time.
This idea is quite far-fetched but I wanted to represent my
concept in a fun way and for it to be visually quite different. For this story
I want to focus mainly on the character’s movement and relationship. I want to
be able to see Marcus's world and so I am creating an environment with no
background details, only a plain colour so that it symbolises Marcus's
loneliness and cultural emptiness. There are no items which relate to his past
or future, only the present moment which is represented through the characters
aesthetic.
Once I had constructed my story I made a rough storyboard.
Monday, 28 April 2014
Week 5 Day 1: Experimentation : Walk Cycle
Over the weekend I worked on creating a walk cycle for my character
Marcus. I thought about the way in which he would move around. I thought that
if his hand/arms dragged on the floor it would give him more character.
Fig 1 : Marcus Walk Cyle (2014) Authors Own
Fig 2 : Marcus Walk Cycle Stills (2014) Authors Own
I also thought about my story. I listed all of the things which I
learnt from my own personal experience which I wanted to include into the story
idea. These elements were:
- Learn how to stand up for myself
- Open mind
- Stronger person
- Fiercer
- Learn to accept yourself even if you are different to others
- develop a cultural understanding and compassion towards others.
- These elements are gained only through experience with different
kinds of people and from being the odd one out.
- As I've grown older, I've learnt to embrace this individuality
and accept myself for who I am and where I come from.
I then wrote down different potential storylines and different
struggles as of which Marcus could encounter. What I found difficult about this
part was the fact that I wanted to represent a concept/idea and I wasn't too
sure how to convert it into a story. I think that this was the most difficult
part of the Final Major Project that I encountered.
Tuesday, 22 April 2014
Week 4 Day 2 & 3: Concept Art and Character Design
For this week I decided to start thinking about the characters for
my story, and in particular what they would look like. At the beginning of the
FMP I conducted a lot of research on concept art and various character designs
from different films.
I concluded that I wanted to create my animation on flash and so I
began designing a variety of characters. I tried different styles however I was
not happy with the first style I developed and so I started to look at other
animation styles. In particular, the more cartoon style which I thought would
be fun to create. It may not sound like such a risk, however for me as a drawer
I tend to draw quite messily and sketchy. Using this kind of style, I had to
decide on one bold line which is completely different to what I usually
produce. I found this extremely difficult and time consuming, however I was
pleased with the results.
Monday, 21 April 2014
Week 4 Day 1 : Post Preduction
For the beginning of the week I commenced by writing down every single
animation idea I could think of linked to my theme. I came up with ten
different ideas as of which I then started to develop and see if I could link a
couple of them together to create more rounded stories. However, once I had
done this, one idea in particular stood out: The idea of two different people
from different countries trying to communicate in different languages and just
ending up screaming and shouting at each other in different languages. This
idea made me think of Jan Svankmajer's animation work in particular his 'Dimensions
of Dialogue' piece where the characters eat each other and spit each other out
again.
I would love to be able to recreate this
idea on flash. I also had the idea that these characters could 'tune' into each
other like a radio or television to be able to find the same wavelength to
communicate however this doesn't work and they just keep changing languages
struggling to connect.
I carried on watching a couple of
animations on video in order to be inspired by different animation style ideas.
In particular I absolutely loved 'My day' (2008) by Eamonn O Neill. ( http://vimeo.com/6253749 )
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| Fig 2 : My Day (2008) Eamonn O Neill |
What I liked mostly about this animation was the look and feel; the
2D and watercolour design. I loved the aggressiveness put into this animation
which is what made it original. A lot of it came from the character. I admired
the framing and change in proportions of each character to symbolise how they
feel and to accentuate the theme of personal space. The story is easy to relate
to. The situation of the man in the bus has surely happened to most of us
before. What I found interesting was the way that the situation was placed in a
public space, however through the different frames it feels placed in a private
space. This piece inspires me to accentuate lots of different frames in my
animation in order to show my story more. I think it will also help get convey
the notion of frustration to the spectator.
Tuesday, 15 April 2014
Week 3 Day 1& 2 : Bank Monday and Crits
Because of the Easter weekend and the bank holiday the weekly
crits changed to the Tuesday. These crits consisted of checking our blog and the
research work we had gathered together for our final major projects.
After all of my research work my ideas started to change. I
honestly had thought about my first idea so much that I started to not like it
at all. The creative week helped me to think of different ideas and take a step
back from my project which I really needed to do. I went back to the basics and
started to think about HOW to integrate and what you need in order to
integrate. For me the major points of integration are communication: language,
body language and culture. I decided that I really wanted to focus on these
points and also the feelings you have while integrating. I want my animation to
send a message to the spectator which is that we all need to integrate however
the process of integration can be a frustrating and long process; sometimes
it's never ending.
Instead of creating a whole entire story I thought it would be
more fun to create a short sequence and keep my animation simple.
During this week I saw two different films: '' Planet 51'' (2009)
and Spirited Away (2001) Studio Ghibli as I want to visit their film festival
at the British Film Institute next week.
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| Fig 1 : Planet 51 Collage (2013) Authors Own |
This film is based around the theme of integration. The idea that
humans are the aliens and that the aliens are good. What I enjoyed the most
about this film was the fact that the aliens had their own lives and that we
view how they live in a humanized world. They own alien dogs, alien cars and
they have their own culture which I found interesting and amusing to discover.
It gave me a whole new point of view on our own culture and world. The aliens
have their own different types of personalities and what I found intriguing
about this inversed situation is the negative view on the humans that the
aliens attributed to us. I was fascinated by the inversed idea of this film
however I did not like the story. Throughout the film, the interaction between
the main alien character and the human, we view a share of culture which links
in perfectly with my theme.
![]() |
| Fig 2 : Spirited Away Collage (2014) Authors Own |
I had seen this film as a child and so I thought it would be
interesting to see it again. I thoroughly enjoyed this film. I found the
animation astonishing and I am in awe at the storyline. This film links in with
my theme through the way that they have integrated Japanese culture into this
animation through the bathhouse and the idea of spirits, also the main
character Chihiro has to integrate into this whole new world full of spirits in
able to stay alive and save her parents. At the beginning of her forced
integration she is miserable, however little by little she discovers new people
and learns how to behave like the spirits. She learns their culture in order to
survive. Throughout the film she becomes happier. Chihiro becomes stronger and
a more rounded character throughout the film development, as of which we could
compare to a real life person integrating into a new country.
Friday, 11 April 2014
Week 2 Day 3: Creative Week Final Crits
Unfortunately for this day the graphics girls were unwell and unable to
assist our crit however we still managed to get sent the final image and
decided to project the veil image.
![]() |
| Fig 1: Man under Veil (2014) Authors Own |
Our crit passed
really well; we explained to everyone our technique and how our project idea
developed. I really enjoyed this week as it helped me to take a step back from
my final major project. This project helped unblock some further ideas I have
had for my Final Major Project.
Tuesday, 8 April 2014
Week 2 Day 2: Creative Week
On the second day
we edited the fire pictures that we had taken the previous night, and which had
turned out better than we had expected. Creating this was something that I had
never done before and so it was extremely different to what I usually do and I thoroughly
enjoyed creating something physical with my hands. Matt had used this technique
before and so he was able to guide us in what to do and how to hold the lit
sponges.
I am delighted with
the outcome of the images. Creating these was exciting, different and fun. I
will definitively keep this technique in my mind for if ever I need to use it
in the future.
![]() |
| Fig 1: Steel Wool Photography (2014) Authors Own |
![]() |
| Fig 2 : Steel Wool Photography (2014) Authors Own |
We then sent the
pictures to Natalie and Alice who put the pictures together to create a fire
man. They edited it in lots of different ways to decide how we would project it
and in what way the image looked the most powerful.
![]() |
| Fig 3: Man of Fire Idea 1 (2014) Alice Parker |
![]() |
| Fig 4: Man of Fire (2014) Alice Parker |
As a group we
really loved the second design and decided that this would be the design to
project upon a veil over a mannequin.
Our final image
would look like this:
![]() |
| Fig 5: Man of Fire with Veil (2014) Alice Parker |
Monday, 7 April 2014
Week 2 Day 1 : Creative week
For this week we
were given a one week project where we had to collaborate with the graphics
pathway. We were paired up into groups. My group consisted in Lea (LBM), Jason
(MP), Matt (MP), Natalie (Graphics) and Alice (Graphics).
We began by
watching a presentation of different ideas and materials to inspire us with
this weeks' project. The idea was to create something physical and by using
means which we do not usually use. Our aim in this project was to combine all of
our different ideas together from our Final Major Project and transform it into
a 3D object or indeed something created with our hands.
For our group, this
day consisted in sharing our FMP ideas and trying to figure out in which way we
could link them all together. We wrote down our main themes on a piece of paper
and tried to find common links between them.
The major themes we
had to work with were:
Feminism- Lea
Relationships -
Matt
Integration- Louise
Shape and Form-
Natalie
Mythology- Alice
The main link we
found between these was the idea of a character. Our first major idea was to
create a sculpture while integrating all of these themes together. However, as
we discussed these ideas further, our project idea morphed into the idea of
projecting fire onto the sculpture itself to make it more powerful ( spurred in
particular by the ideas of mythology and shape and form).
We liked the notion
of projection so much that we decided to turn the idea upside down and project our
final piece onto a mannequin to keep the idea of a character made out of fire.
Friday, 21 March 2014
Final Major Project Day 3 Crits (Research week)
In my spare time, I had time to visit the exhibition 'Body Language'
at the Saatchi Gallery. The Saatchi Gallery is one of my favourite Galleries
however I was disappointed of my visit as I had hoped that a lot of what was
exposed would link in with my work, however, I found that this was not the
case.
Body language is essential as to how we understand other people.
In animation body language is fundamental as an action, as is how we speak.
Body language is how we communicate with others. Some kinds of body movements
can also be a part of a certain culture, for example, a handshake or a bow.
Every culture has it’s own body language and international understanding. Part
of integration can also mean learning a whole new body language which you need
to adapt to. Even though I didn't think this exhibition didn't link in with my
work it was still a pleasure to see the different art that they had. I loved
Makiko Kudo's work. I also found the use of 3D space in this exhibition quite
interesting.
![]() |
| Fig 1 : Buring Red (2012) Makiko Kudo |
![]() |
| Fig 2: After a Typhoon (2011) Makiko Kudo |
I also went to visit the British Museum where I had a look at
Egyptian Art as in especially the Protective figures which I found quite
intriguing as they were represented as human animals which made me think of
monsters and gave me design inspiration for different aliens/monsters. I also
visited the Roman section where I had a look at the sculptures and Roman Armour.
Some of the Roman armour was made out of crocodile skin which I thought would
be an interesting texture to use as a possible alien skin. Crocodiles also mean
danger and so it would help build up a dangerous character.
From my Crit I was told to look at the theme of integration from
another angle as in possibly through the idea of exile and forced integration,
ie look at a darker side of integration.
Tuesday, 18 March 2014
Final Major Project Week 1 Day 2 (Research Week)
I began the day
with a visit to the library and try to find 'Dream Worlds' by Hans Bacher, which I had been highly recommended to read.
I also took out two other books which are on character design to help me build
strong characters; 'Creative Character Design' by Bryan Tillman and 'Alive
Character Design For Game, Animation and Film' by Haitao Su and Vincent Zhao.
His work really inspires me to be more careful with my
compositions and try come up with original compositions for my animation.
Looking at different point of views makes the story more interesting and a
marvel to look at. You can also see the amount of work put into the animation
and the time the producers took to choose and create the perfect composition
for each scene.
![]() |
| Fig 1 : Free Birds poster (2013) |
As an animation introduction to the theme of integration, I
decided to watch a film called ''Free Birds'' which is about Turkeys. A Turkey
goes back in time to stop thanksgiving. This theme links to integration through
the fact that this turkey integrates into the human world and is treated like a
king, however when he is accidentally sent to the past through a time machine
he needs to integrate into the Turkey tribe in order to save them and stop the invention
of thanksgiving. I loved this film I thought that the storyline was really
original and the animation was really detailed. I especially enjoyed the scene
where the Turkeys visit outer space. We can see from this film that they have a
invented a whole new culture, which is something that I would like to work on
for my Final animation piece.
I also looked at Tim Burton's concept art and I read his book ''Tim Burton'' by Tim Burton out of curiosity, as his character intrigues me. I am immensely inspired by his work. He creates completely original characters and monsters which I find fascinating. I wanted to find out where he gets his inspiration from. Throughout this book Tim Burton is interviewed about each of his films and his past as a concept artist for Walt Disney, which he hated. This book made me realise that he is an extremely psychological thinker and has a strong opinion about every artistic decision he makes. His work is inspiring and reminds me a little bit of German Expressionism which I also adore. I was also intrigued by how he explained what he was like as a child and how fame changed him.
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| Fig 2: Concept Art Metamorphosis- Tim Burton |
Monday, 17 March 2014
Final Major Project Week 1 Day 1 (Research Week)
For the first day
of the commencement of my FMP I focused around on the main theme for my project,
which is integration. I wanted to choose a theme which was very personal to me
in order to discover more about myself through in-depth research. For me, the
theme of integration is part of my life and has become part of who I am today.
From a very young age I have moved back and forth many times between England
and France and so I have had to inhabit two different cultures whilst growing
up.
The first step of
research I made towards this project was to look at different forums and blogs
for people’s point of view on bilingualism and how to integrate into a new
country. I discovered that socially you need an open mind, and by adapting to another
culture you need to lose some of your other culture in order to make room for
this new one (http://www.nassauweekly.com/jai-deux-amours/ ). I found
this information interesting and use this for the final piece, for which I will
create an animation. This research will be extremely important for my main
character as I begin to shape both his characteristics and the story itself.
I then planned some interviews for people whom have had to integrate into a new country in the past to gather further points of view as an addition to my own personal experience with integration. I composed a list of various questions to ask each person, and I shall interview each person during the coming week.
I am really happy with how this interview turned
out. Surprisingly, I can relate a great deal with Imogen's background and
her experiences. This reinforced my initial thoughts that in order to integrate
you have to keep an open mind about everything around you and the people that
you meet in order to connect with them. This is a character trait which my main
character in my animation will have to have.
I also began to gather up a lot of concept art from various artists in order to start shaping an idea in my head of the various types, styles and methods of animation that I could use. I already had an animation idea in my head that I really wanted to create which involved aliens and space. Most of the concept art which I have printed out will then help to shape an idea for my character designs.
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